Aramil Planck
(played by Pieter)

AramilAramil is a half-elven ranger. Until the age of twenty-five, he lived with his parents in the small countryside village of Temmervale, in the north of the Kingdom of Rilian. Tension in the family caused by his mother's advancing age made him consider a life as an adventurer and an explorer, at least for a while. When the opportunity came for Aramil to undertake a quest, he eagerly joined his childhood companions — Kaktai, Miya, Phrostbat and Kaylah — on the adventure of a lifetime.

Since leaving the village of Temmervale months ago, much has happened to Aramil. He has had a travelling companion die in his arms, when Arithec succumbed to an ettin's attack. He has said goodbye to some of his friends, when Kaktai and later Kaylah left the group. He has made new friends — Lennier, Rune and Malek amongst others. And most significantly of all, Aramil now has the Heartstone embedded deep in his chest and his fate seems inextricably bound to that of the gemstone.

Description: Aramil is five feet four inches tall and weighs 145 pounds. He has green eyes and blonde hair, and he takes great care to stay clean-shaven. During his time in contact with the Heartstone, Aramil has twice suffered physical changes. After using the gemstone to destroy a summoned fiend in Hosset, the ranger develop two bony protrusions on the back of his shoulders. After being turned to stone in the Mazes of Bebilee, Aramil again drew on the Heartstone's powers to undo the petrification. In the process, his left hand became mis-shaped and claw-like.

Animal companions: Early in his adventuring career, Aramil spent a day following the trail of a young male wolf deep into the forest northeast of Underwolde. After tracking the animal for several hours he eventually caught up with him. Using his newly developing magical abilities, Aramil persuaded the noble beast to become his companion. Since then, Wolf is seldom far from the ranger's side. Wolf shares some of Aramil's temperament — both half-elf and wolf tend to get impatient easily.

Also during his visit to Underwolde, Aramil purchased a heavy warhorse named  Flame. He is trained for battle and a good fighter. His coat is pure white.

Wolf
Flame

Equipment: Aramil usually wears a chainmail shirt (modified slightly to accomodate his protrusions) and a cloak of resistance confiscated from Quariis in Underwolde. Aramil carries a composite longbow tailored to his pulling strength and he usually keeps a light crossbow nearby. For melee combat Aramil favors his trusty greataxe, but has been known to use a heavy pick on occasion.

Family: When Aramil left Temmervale, both of his parents still lived in the village. His father, Aramil's family crestLareth is a boatmaker, and the elf has done well out of his craft over the years. During the last few years he lived with them, Aramil became increasingly aware of the racial difference between his parents. While his father remained youthful and spry, his mother Elayne had begun to show her age. This unspoken gap had begun to hang heavily over the family, causing Aramil to feel a need to leave his family for a while to explore the world.

In Hosset, Divona the seer cryptically told Aramil that he would one day be reunited with his father. Some time thereafter, Aramil experienced a dream or vision in which his father was being sold as a slave. He is not yet sure what to make of this, but he is concerned for his father's safety.

Aramil also has an elder brother, Alwyn Bendekar. He lives in Penham and practices the family trade of boatmaking in the northern city. Aramil hopes to visit him one day. In Underwolde, after praying to Silfey, goddess of fate and oracles, Aramil had a vision of his brother nervously ushering three halflings inside a building. He does not know what to make of this.

Background: Aramil learned many of his skills as a woodsman from the uncle of his childhood friend, Kaktai. Kaktai's uncle taught both boys to survive outdoors and to protect themselves against the dangers of the forests. Aramil's keen half-elven senses and his exceptional reflexes made him a natural woodsman.

During once incident in the woods not too far from Temmervale, Aramil was snared by a kobold trap. Kaktai was forced to leave the young ranger hanging upside down from a tree while he went for help. When a pack of kobolds returned to the trap, Aramil was terrified and he became convinced that the nasty humanoids were going to eat him alive. Fortunately, Kaktai returned with his uncle before the creatures had a chance to cut Aramil down, but since this event he has harboured deep hatred towards all kobolds.

Journal entries: 16 Torsach 799, The Quest Begins; 3 Hopin 799, A Funeral.